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TEXAS HOLDEM POKER RULES

Rules of Texas Holdem Poker Games

Including: Double-Flop Holdem

In a full ring game, Hold'em is played with a standard 52-card deck and as many as 10 participants. A dealer "button" is used to indicate the position of the player who would be dealing the cards if the players were actually dealing the cards themselves. The player holding the button acts last and thus has a positional advantage that remains throughout the hand. After each hand, the button is moved one position clockwise, so that all players in the game have, after a full round, had exactly the same number of opportunities to hold positional advantage.

Holding the button is an advantage, because as the player to act last, you have more information available to you when your turn to bet arrives. For exactly the same reasons, being forced to act first is a disadvantage. The players acting in the middle are, as you might imagine, somewhere in-between on the advantage/disadvantage scale; the later you act, the better your position.

The two players on the button's immediate left must post "blind" bets...that is, amounts they place in the pot before they see their cards. Typically, the player in the very first position posts a blind bet one-half the size of the player in the second position, although in some games, the first bet (called the "small blind") may be as little as one-third or as much as two-thirds the size of the second bet (called the "big blind").

All participants are now dealt two cards face down. These cards belong exclusively to their "owners," and are not seen by the other players at any time until the showdown at the end of the hand. A round of betting takes place during this point, which is called "before the flop" or "pre-flop."

In the pre-flop betting round, the player in third position has only three choices. Because a blind wager has already been made, the player can do any of the following:

  1. Fold . If the third player folds, he is out of the hand permanently, and cannot participate again until the next deal of the cards (when, because of the way the button moves around the board, he will be the big blind)
  2. Call , by matching the size of the big blind; or
  3. Raise . How much the player can raise depends on whether the game is limit, pot-limit, or no-limit. For ease of discussion, we will assume the game played in our sample hand is limit poker, with 5 and 10 play chip blinds, which means it is a "10-20 game."
If he calls, he places 10 play chips in the pot. If he raises, he places 20 play chips in the pot.

The action continues in clockwise fashion around the table, with each player in turn having the option to fold, call or raise. If the third or another player has raised, the player who acts after the raiser must now decide whether he wishes to call 20 play chips, or raise to 30 play chips. There is a limit on the number of raises per round; in some casinos, the limit is three raises, and in some, it is four raises. UltimateBet.net uses the 4-raise rule.

Let us assume that the third player does indeed raise to 20 play chips, and that everyone else folds until the button, who calls for 20 play chips. Now, the player in the small blind must decide if he is going to call for 15 play chips, or raise to 25 play chips (because he already had 5 play chips in the pot). If he calls, the big blind must decide if he is going to call for 10 play chips or raise another 10 play chips. If no one had raised the player in the big blind would have an opportunity to raise, called "the option," because he was forced to bet his original 10 play chips without having looked at his cards.

The Flob

With the pre-flop betting complete, the dealer now deals out three cards face-up. These are "community" cards that belong to everyone, and these three cards are called "the flop." To see how the community card feature works, if your "personal" cards are Queen-Jack, and the flop comes Q-5-4, you have a pair of Queens with a Jack "kicker" (secondary card). This isn't a bad position, unless someone else has a hand like King-Queen, in which case you both have a pair of Queens, but you are losing, because the other player has a better kicker. A second round of betting follows.

In the second betting round, the player closest to the left of the button, who is still in the hand, acts first. Unlike the first betting round, though, where the options were "call, raise or fold," now the options are:

  1. Check , which means to decline to wager now but to retain the option to call or raise bets made by other players; or
  2. Bet , in this case, because of the game's structure, 10 play chips.
Why this difference? On the first round, the blind money was placed in the pot to give the players a reason to play. If there were no blinds, there would be very little incentive for a player to enter a hand without the absolute best possible cards, because there would be nothing to win. As the first player in, you would be risking your 10 play chip bet to win nothing; the only way you could win something would be if someone after you decided to call or raise your bet, and one would assume that the player after you, knowing that you had a strong hand (because you were the first to bet) would only raise or call with a strong hand himself).

The blinds thus give players something to shoot at, a reason to play with something less than the best hand. But once we reach the flop, there is already money in the pot, so there is no longer a need for blinds, and the first player can choose to bet 10 play chips, or to check.

It is possible, and indeed happens reasonably often, that all players still in the hand will check, meaning that there is no betting action on the flop. But if someone bets, the players must decide whether they are going to call or raise, and the same limit on the number of raises in a round applies.

The Turn or Forth Street

After the third round betting concludes, the dealer reveals a fourth community card, called "the Turn" or "Fourth Street." In limit poker, the size of the betting amount now doubles, to 20 play chips (which is why this game is called a "10-20" game). The greater bet size aside, the process of betting and checking is identical to that on the flop.

After this third round of betting concludes, the dealer reveals the fifth and final community card, called "the River," or "Fifth Street." Betting is identical to the pattern used on the third (Turn) round.

At the end of this fourth round of betting, any players still remaining in the hand turn their cards over. (If at any point during the hand, one player makes a bet that all others decline to call, the hand is over immediately, and the player who made the final wager takes the pot without the need to show his cards.)

The player who can assemble the best five-card hand, out of the seven possible (the two in their hands and the five in the middle) wins the pot. The players can thus use two, one, or none of their "private" first two cards. Although it is unusual to use none of one's private cards, it is possible, if the five cards on the board form a strong hand such as a straight, flush, or full house.

If, for example, two players remained in the hand at the end, one of whose private cards were two kings (K-K), and one of whose private cards were two aces (A-A), and the board was 5-6-7-8-9, the players would split the pot, because each has exactly the same nine-high straight. Before the river card, the player with the two aces had a very large advantage, but the concluding nine cost him half the pot (as would have a concluding Four, which also would have put a straight on the board).

Double-Flop Holdem
Double Flop Hold'em plays like regular Texas Hold'em, but with additional community cards. If you are not familiar with Texas Hold'em rules please read our introductory article found here.

FLOP, FLOP?
But it's not just the flop; it's the turn and river cards too! That's right, twice the normal amount of community cards to build your hand! When the flop is dealt there are six cards - three for the upper board and three for the lower board. After that, the turn cards are dealt, one for the upper board, and one for the lower board. Then the river cards, one for the… you get the idea.

HOW MANY MAY I USE?
Just like in Hold'em, you make your best hand of five cards from the seven available (your two pocket cards plus the five cards of the board - upper OR lower). Our Double Flop game uses only one 52-card deck, so use that to your advantage. Knowing what isn't in another player's hand is very valuable. Your King high flush looks pretty good when the Ace is on the other board with a bunch of suits that don't match! (Technically, one of the cards would have to match the Ace's suit, but we're just saying...)!

SO MANY CHOICES!
You can use one row and one row only to make your hand. Your choice - upper row or lower row - doesn't need to be declared, and can change throughout the hand. For instance, you have A, K in the pocket. The upper flop is 3, A, K while the lower flop is J, 8, 10. Congratulations! You have two pair. The turn cards are dealt as 8 (upper) and Q (lower).

DOUBLE THE WINNING!
A winner will be chosen from the best hand for both the upper row and the lower row. You may have the best hand for each row and scoop the pot, but more likely you'll be sharing with someone else at the table.

Only when all cards are dealt and all betting is completed will your best hand value automatically be determined and evaluated against the other player's hands in the showdown by our software.